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 Tomb Raider Underworld: The storyline

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Morrelle
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PostSubject: Tomb Raider Underworld: The storyline   Sat Jun 28, 2008 12:15 pm

ERIC LINDSTROM ON UNDERWORLD STORY
Copyright 2008 www.tombraiderchronicles.com

[ June 24th 2008 ]

Eric Lindstrom has revealed further details on the storyline propping up Tomb Raider Underworld. Published on the official developers blog, Eric expands on Lara's role and what gamers can expect from her latest adventure.

"For generations, stories have been told of the fearsome weapon of Thor, the Norse god of thunder. Legend holds that Thor’s hammer had the power to smash mountains into valleys and to destroy even the gods. For more than a thousand years it has existed only as a myth... until now.

"In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara’s perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.

"Hero or antihero? Fans of Tomb Raider games are well aware that Lara Croft is not in the business of saving the world. Occasionally we all benefit from her expeditions – like when she defeated the plans of Natla , the immortal queen of Atlantis, in the original Tomb Raider – but altruism is not what motivates her.

"She is driven to solve archeological mysteries by uncovering the primordial truths that evolved over time to become mythology. Often this relates to extremely ancient artifacts with inexplicable powers that inspired myths in later cultures.

"In Tomb Raider Underworld, the danger to the world comes from Lara herself, because the answers she’s looking for are locked in a ruin that also contains a dormant force which, if disturbed, could destroy everything. Knowing this, Lara stubbornly continues her quest anyway, dragging the world toward the abyss with her because she is willing to risk everything and everyone to solve the mysteries that vex her."

Tomb Raider Underworld is being developed by U.S. studio Crystal Dynamics and is now scheduled to release November 2008 on all major console platforms.


Last edited by Morrelle on Sat Jun 28, 2008 12:18 pm; edited 1 time in total
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PostSubject: Re: Tomb Raider Underworld: The storyline   Sat Jun 28, 2008 12:17 pm

TOMB RAIDER UNDERWORLD FACT SHEET
Copyright 2008 Eidos plc Press Release

[ June 20th 2008 ]

Designed specifically to take advantage of the latest technologies Tomb Raider Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice.

For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth... until now.

In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara’s perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.

FEATURES

• Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore.

• Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more.

• Treacherous and unpredictable challenges: Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved.

• New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other.

• New state-of-the-art gear: Utilize the latest technology in Lara’s upgraded inventory to navigate the world including:

• Active Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations.

• Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.

• All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.
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PostSubject: Re: Tomb Raider Underworld: The storyline   Sat Jun 28, 2008 12:20 pm

EXCLUSIVE Wii FEATURES

• Built specifically for the Wii: Level design and environmental challenges are designed to take advantage of the unique capabilities of the Wii Remote and Nunchuk.

• Exclusive Multi-Tool: Excavate hidden secrets with this modernized and expanded tool kit that includes:

• Compressed Air Gun: A high-powered instrument used to clear away dirt or silt.

• Acetylene Torch: An advanced, multipurpose torch used to weld metal objects, set fire to objects, and melt ice.

• Chisel: Pry apart objects or chip away sediment in order to discover hidden secrets.

• Pliers: Extract elements from ancient devices.

• Exclusive Active Aim Combat System: The combat system has been enhanced for more fluid character control and more precise aiming with the Wii Remote and Nunchuk.

• Expanded Camera Control: Take more control of the camera using the Wii Remote. If the Wii Remote is not pointed at the screen, the camera will follow Lara automatically. If it is pointed at the screen, the game will enter a “free look” mode.
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PostSubject: Re: Tomb Raider Underworld: The storyline   Thu Mar 26, 2009 11:00 am

Underworld is out!!!!!
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